using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Voodoocado
{
public static class Helpers
{
public static T InstantiateSync<T>(AssetReference assetReference, Transform parent)
{
if (assetReference == null)
{
Debug.LogError("Missing prefab being added to " + parent.name);
return default(T);
}
try
{
AsyncOperationHandle<GameObject> gameObject = Addressables.InstantiateAsync(assetReference, parent);
gameObject.WaitForCompletion();
return gameObject.Result.GetComponent<T>();
}
catch
{
}
Debug.LogError("Failed to load prefab to " + parent.name);
return default(T);
}
}
}